Ludum Dare 27 - part 2

Calling it a night. Mainly fighting the internals of GameMaker to try and figure out what it calls things. The DnD is great, but sometimes I need to fine-tune something in GML and need to get object references, etc. I'll figure it out tomorrow. For now, I've got "animals" and a dude.
Dan spent a good while working on pre- and post-action sounds and three-frame versions of a decently large number of animals (10+). We're currently working out how the intro and game will interact to tell the story and remind the user of the use of the theme.